- ‘Men of Letters: Perspectives on Multi-Sensory Environments in the Hall-McLuhan Correspondence, 1961–1977’. Leonardo, vol. 57, no. 3, pp. 334–339 (2024)
- ‘Art and AI: Educators must find ways to ease students’ fears’’. Opinion piece, The Straits Times (2024)
- ‘Merging Digital and Physical Arts Education’ (co-author). A Trends and Foresight Report on Cyber-Physical Learning. SUTD, pp. 78–82 (2024)
- ‘The Discrete Charm of Systems Theories: Cybernetic Intelligence and Posthuman Art Environments’. Distributed Perception: Resonances and Axiologies, Routledge, pp. 99–113 (2021)
- ‘An Evening at the Ballroom: Whatever Happened to Televanilla?’ Conference Proceedings of RE:SOUND 2019, Aalborg, Denmark, BCS Learning and Development Ltd., pp. 258–267 (2020)
- ‘System Designs for Arts Pedagogy’ (co-author). Proceedings of Cumulus – To get there: Designing together, Paris 4/2018, Cumulus Association, pp. 1140–1158 (2018)
- ‘Notes on Sound of Ikebana’, in: Sound of Ikebana, Four Seasons, ed. N. Tosa, Singapore: Naoko Tosa/ArtScience Museum (2014)
- ‘No/w/here: Scenographies for SomePlaceElse’, in: Space and Desire: Monitoring Scenography 03, eds. T Brejzek, W Greissenegger and L Wallen, Zurich: ZHdK (2010)
- ‘A Cultural Language of Things’, in: Space and Desire: Monitoring Scenography 02, eds. T Brejzek, W Greissenegger and L Wallen, Zurich: ZHdK (2009)
- ‘Presence/Absence’ (co-author): The 2005 ACM Multimedia Interactive Art Exhibition, IEEE Multimedia, 13(1) (2006)
Citations—academic articles
- Shamma, David A., and Daragh Byrne. An Introduction to Arts and Digital Culture inside Multimedia. MM 2015 – Proceedings of the 2015 ACM Multimedia Conference. Association for Computing Machinery, Inc (2015)
- Slavkovikj, V. et al. , Visitor-Art Interaction by Motion Path Detection. Proceedings of the 18th International Conference on Digital Signal Processing (DSP) (2013)
- Chamberlain, Alan et al. Them and Us: An Indoor Pervasive Gaming Experience. Entertainment Computing, vol. 4, no. 1 (2012)
Citations–media art work: Bubbles
- Innocenti, Perla. Cultural Networks in Migrating Heritage: Intersecting Theories and Practices across Europe. Ashgate (2015)
- Barker, Timothy Scott. Time and the Digital: Connecting Technology, Aesthetics, and a Process Philosophy of Time. Dartmouth College Press (2012)
- ZKM Zentrum für Medienkunst Karlsruhe and Landesinstitut für Schulentwicklung, Editors. Meisterwerke Der Kunst: Medienkunst. Neckar-Verlag (2012)
Citations–media art work: Small Fish
- Kwastek, Katja. Aesthetics of Interaction in Digital Art. MIT Press (2013)
- Hamilton, Robert. Maps and Legends: Designing Fps-Based Interfaces for Multi-User Composition, Improvisation and Immersive Performance. Springer Berlin Heidelberg (2008)
- Koch, Michael et al. ‘Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas.’ In: Bernd Fröhlich et al. (eds). Immersive Projection Technology and Virtual Environments, Springer Vienna (2001)
- Small Fish, Good Design Award, Japan Industrial Design Promotion Organization, Category Interaction Design/Communication Design (2001)
- Bubbles, Most Popular Showpiece by Visitor’s Vote, Art Lives, Art Museum Stuttgart, Germany, Grosse Landesausstellung ‘Kunst Lebt’, Stuttgart, Germany (2006)
Media art projects
- Obake: Interactive machine-vision mixed-reality & sound environment; collaboration with Kiyoshi Furukawa; first exhibited at YCAM Yamaguchi, Japan (2003)
- Let’s Make Small Fish: Interactive audio-visual workshop for children; collaboration with Kiyoshi Furukawa; first performed at Niihama City Welfare Center, Niihama, Japan (2003)
- FreudGeist: Interactive machine-vision mixed-reality dance performance collaboration with Joulia Strauss; first exhibited at Graz03, Austria (2003)
- Bubbles: Interactive machine-vision mixed-reality & sound environment; collaboration with Kiyoshi Furukawa; first exhibited at IAMAS, Japan (2001)
- Small Fish Tale II: Concert / interactive concert; collaboration with Kiyoshi Furukawa and Masaki Fujihata; first performance at Ars Electronica Center Linz/Brucknerhaus (2000)
- Small Fish Tale I: Interactive machine-vision mixed-reality & sound environment; collaboration with Kiyoshi Furukawa and Masaki Fujihata; first exhibited at Ars Electronica Center Linz (2000)
- Small Fish: Interactive Music / Active Score Music CD-Rom; collaboration with Kiyoshi Furukawa and Masaki Fujihata; published by ZKM Center for Art and Media and Cantz Verlag Ostfildern (1999)
Conference presentations (select)
- ‘AI-Driven Futures of Higher Education: A Speculation’ (co-author). 2nd Cyber-Physical Learning Alliance Summit 2025, Cyber-Physical Learning Alliance, Hong Kong University of Science and Technology; Hong Kong (2025)
- ‘From Romantic Authorship to AI Collaboration: A Speculative Future of Academia’ (co-author). NTU Annual Learning and Teaching Conference: From Good to Great 2025, Nanyang Technological University, Nanyang Technological University; Singapore (2025)
- ‘Ephemeral Realities: Boutourline’s Signal-Oriented Approach in the Light of Whitehead’s Process Philosophy.’ Re:Generative; 11th International Conference on the Histories of Media Art, Science and Technology, XXI International Academic Forum on Design and Creation – Media Art History, University of Caldas & University of Bogota Jorge Tadeo Lozano; Manizales/Bogotà (2025)
- ‘What If – GenAI is Really Happening at Higher Education Institutions?’ (co-author). HEPA Forum 2025, Higher Education Planning in Asia Association, Institute of Science Tokyo; Tokyo, Japan (2025)
- ‘Ephemeral Realities & Epistemic Energies: Signals, Systems, and Processes.’ Contested & Erased Energy Knowledges: A Trans-Disciplinary Conference, University of Dundee, Duncan of Jordanstone College of Art & Design; online/Dundee (2024)
- ‘Reconfiguring Reality: Indeterminacy in Times of Counter-Culture.’ Indeterminate Futures / The Future of Indeterminacy, University of Dundee, Duncan of Jordanstone College of Art & Design; online/Dundee (2020)
- ‘Signals in Time and Space: A Submerged Media Avant-gardist Attempt on Environmental Design.’ Impact! From Bauhaus to IKEA, IKEA x UTS Future Living Lab, University of Technology Sydney; Sydney (2019)
- ‘System Designs for Arts Pedagogy’ (co-author). Cumulus – To get there: Designing together, International Association of Universities and Colleges of Art, Design and Media; Paris (2018)
Conference panel (select)
- Panel moderator, ‘Engagement Strategies for a Globalized Higher Education Landscape: International Collaboration.’ HEPA Forum 2025, Higher Education Planning in Asia Association, Institute of Science; Tokyo, Japan (2025)
- Member of Panel, ‘AI in Education & Future Thinking.’ 8th Silesian Science Festival KATOWICE, University of Silesia/Katowice, International Congress Centre; Katowice, Poland (2024)
- Member of Panel, ‘Best-practice blended design: fully redesigning course for online, then plotting in key, strategic, face-to-face experiences.” EDUTech Asia 2021,; online/Singapore (2021)
- Panel chair, ‘Landscapes’, 13th Asian Cinema Studies Society (ACSS) conference: The Environments of Asian Cinema; Singapore (2019)
- Panel chair, ‘Embodied, Situated Patterns and Generative Architectures’, Is Big Data A New Media: An Interdisciplinary Symposium; Singapore (2018)
Participation in exhibitions (select)
- ZKM | Centre for Art and Media – Media Museum; Karlsruhe, Germany (since 2002)
- Tokyo University of the Arts, University Art Museum, Tokyo, Japan (2021)
- Global Games, ZKM Center for Art and Media; Karlsruhe, Germany (2015–2016)
- Favorites, Kunstmuseum Ravensburg; Germany (solo exhibition) (2013)
- III International Biennial of Contemporary Art of Seville; Seville, Spain (2008)
- Museo de Arte Contemporaneo, Santiago de Chile; Chile (2008)
- Microwave International New Media Arts Festival; Hong Kong (2007)
- Phaeno Science Center; Wolfsburg, Germany (2005–2016)
- Artgames, Ludwig Forum Aachen; Germany (2005)
- EMPAC, Experimental Media and Performing Arts Center; Troy, New York, US (2005)
- My Name is Game – Art+Science2004, Gana Art Center; Seoul, Korea (2004)
- LOISIUM World of Wine Museum; Langenlois, Austria (2003–2010)
- Earl Lu Gallery, LASALLE College of the Arts; Singapore (2003)
- Watermans Gallery; London, UK (2002)
- ISEA 2002, 11th International Symposium on Electronic Art; Nagoya, Japan (2002)
- Lovebytes Festival; Sheffield, UK (2002)
- Miraikan National Museum of Emerging Science; Tokyo, Japan (2001–2005)
- Interaction01, IAMAS Institute for Advanced Media Art and Science; Japan (2001)
- Warschauer Musik Herbst Warschau, Poland (2000)
- ARS Electronica Center/Brucknerhaus: Linz, Austria (2000)
- European Media Art Festival; Osnabrück, Germany (2000)
- Children Week, NTT-ICC InterCommunication Center; Tokyo, Japan (2000)
- Transmediale; Berlin, Germany (2000)
- Member of Editorial Team. Cyber-Physical Learning Journal, SUDT; Singapore (since 2024)
- Member of Editorial Board. Theatre and Performance Design Journal, Routledge (T&F); London (Since 2022)
- Coordinator LASALLE College of the Arts & Member of Project Team: Shared Campus. Cooperation Platform for International Education Formats & Research Networks (since 2019)
- Academic Director LASALLE College of the Arts & Member of Consortium Board: MediaAC. EU Erasmus Mundus+ Joint Master (EMJM) Degree Media Arts Culture (since 2019)
- Member of Board & GDI Faculty: Global Design Initiative, joint venture among globally-oriented arts and design universities (since 2016)
- Member of Art Gallery Committee, Siggraph Asia (2012–2013)
- Accredited Sector/Subject Specialist (Multimedia Game Design, Animation) HKCAAVQ Hong Kong Council for Accreditation of Academic and Vocational Qualifications (2006–2014)
- Member of Programme Committee: ACM Multimedia Interactive Art Programme (2006–2009)
- Co-chair and member of Curatorial Committee: ACM Multimedia Interactive Art Programme; Singapore (2005)
- Technical Coordinator for Merz Academy Stuttgart: LEDA. Academy European Union IST Framework 5: Learning Environment for the Digital Academy (1999–2002)
- Sociocultural and societal impact and effects of digital media technology and human-computer interfaces
- Artificial intelligence in contemporary artistic practice
- Participatory content creation processes in distributed online learning spaces
- System theory and its application to interdisciplinary mediated art practice in the 1960s